What is FUSE?

FUSE ignites and nurtures STEAM exploration
through innovative challenges in a studio environment.

Teachers in FUSE support student learning as facilitators. Students become the content experts.

STEAM EXPLORATION

FUSE facilitates learning through ‘making,’ develops 21st-century skills, and builds collaborative, youth-centered learning communities. FUSE is designed for students in middle and high school, but is also implemented in community colleges and in lower elementary in some contexts.

OUR DESIGN PRINCIPLES

Elementary school students work together on the Selfie Sticker challenge.

FUSE CHALLENGES

FUSE challenges, the learning activities of the program, are designed to introduce STEAM concepts and skills in a engaging and enjoyable way. Students choose the challenges they want to work on and progress at their own pace, working alone or with others. Challenges are based in STEAM topics likes 3D design and printing, robotics, architecture, music mixing, animation and more.

VISIT OUR CHALLENGE GALLERY

Why FUSE?

FUSE IS

21ST CENTURY LEARNING

FUSE’s focus on interest-driven learning creates a unique studio environment in any classroom. The facilitation training provided by FUSE prepares educators to support students with guiding questions and youth-centered classroom management.

NATURAL ALIGNMENT WITH

NGSS

FUSE supports STEM/STEAM educational initiatives in schools as well as informal learning environments. FUSE helps to meet the NGSS standards and to build transferable skills. FUSE encourages students to be creative, ask questions, think critically, and solve problems.

ACCESSIBLE

ONLINE PLATFORM

FUSESTUDIO.NET

Our website, Fusestudio.net, facilitates learning, collaboration, evaluation, and research for all FUSE stakeholders including youth, facilitators, partners, program designers, and researchers. The site hosts all of the FUSE challenges and provides support to complete the challenges and extend learning.

What is a FUSE Studio?

A FUSE Studio is a space where youth creatively and independently work on FUSE challenges. Adults serve as facilitators and support student work. Schools use computer labs and classrooms as studios.

SETTING UP A STUDIO